Note for the stats geeks: Dice have no memory, right?) Even though these cold hard numbers back up the claims, these charts are still to be taken with a grain of salt, because results can and will vary greatly from play to play. Now using some fuzzy math we can get the probabilities listed in the former. We conducted an empirical study over the course of an hour and a half's time and 308 consecutive plays of the game, and the data was then gathered and recorded into a chart: Item Your success rate seems to improve with consecutive times played, and you can win a few different items: Item Wonder Catcher: This game is most akin to a Vegas slot machine, in the disguise of a cute crane game. It costs 100 gil to play, so it's not much of a good trade. Very simple, and equally as rewarding (that is, you get a fat one GP for beating the Sumo, and two for beating the Wrestler). Many prizes can be won, some great, some mundane, but overall, a must see for the rabid arcade fan.Īrm wrestling: Think you're strong enough to best the sim? Select either the Sumo opponent or the Wrestler, and press the OK button repeatedly. The Wonder Square is the gathering point for game-addicted gamblers and thrill seekers alike, providing some of the finest entertainment in all of Corel. An Elixir is to be found in Cloud's dresser, and a Turtle's Paradise poster lurks in the hotel, in the lobby to the left of the Item Shop's entrance. As unusual a place as it is to spend the night, it's also remarkably comfortable and filled with goodies for the avid collector. The Ghost Hotel: Leave your shoes at the door, your clothes with the launderers, and your screams at home. Ghost Squareīeing the spookiest point in all of the Gold Saucer, you'll find ghosts, goblins, and eerie tombstone signposts that mark trapdoors allowing you back to where you came from. Round SquareĪ romantic gondola ride around the park. It's a simple game on paper, but definitely harder than it sounds. It's very hard to find the right one to hit, but with practice (and a bit of luck) you can get it. Also, before the very last turn at the end, shoot the lights at the bottom left, just under the railway itself, for two hundred more points. Also, in the desert area, you can hit the yellow boulder on the canyon wall for two hundred points, so keep an eye out for that. It's very hard to get three thousand points without it, so learning to get the UFO is almost a must. The best way to get the big UFO near the end is to just don't let your power dip below half and hit it as many times as you can, preferably at high power. The best strategy is to tap the OK button really fast, because if you hold it steadily, it'll run out of juice in a hurry and fire very weak beams. * increased point value is for the targets at the very end. If you can get over five thousand points on disc one, you can get the Parasol for Aeris (her most brutally powerful weapon, damage-wise) or the Flayer for Cid on disc two (very useful if you have the patience to get it early on).Įach target is worth a different amount. Your prizes are randomly selected from a set of three items: Masamune Blade (two in five chance), Super Sweeper (again two in five chance), and 1/35 Soldier (one in five chance). It's ten GP to play, but if you score over 3000 points, you win a prize. Naturally, stronger shots take fewer to knock out a target. If it gets too low, you'll have a sorry power output on your beam. There's not much to this one: just point your cursor over a target, press OK to fire, and keep an eye on your energy bar (the bar on the left side of the screen). Speed SquareĪs its name suggests, only the fastest of attractions are showcased in the Speed Arena, like its one and only game, the Speed Arena Shooting Game. Here, plays are performed before a live audience, tales of knights and dragons and bungling kings.
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